Psychonauts 2 Wiki
.Release2020Mode(s)Psychonauts 2 is an upcoming developed by and published. The game was announced at ceremony, and is planned for release in 2020.Double Fine and game director had expressed the desire to create a sequel to, but the financial demand of developing the game stalled any serious attempt. After strong sales of the original through various outlets along with strong demand from the fanbase of the original game, Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a 3.3 million crowd-funding and investment drive through, launched simultaneously with the game's announcement. The campaign raised nearly $4 million by the beginning of 2016. Contents.Gameplay Psychonauts 2 will be a third-person platform game similar in gameplay to its predecessor.
Psychonauts Wiki Guide Table of Contents. Waterloo World. Top Contributors: Andrew Nelson, Max Cannon, IGN-Cheats. Paperboy arcade game for sale. Last Edited: 31 Aug 2012 4:02 am. There are 2 ways to beat the metal snails.
The player will control Raz, a newly graduated Psychonaut with powerful abilities, as he delves into the minds of others. The player will use 'Psi-Powers', such as, and, in combination with more common platform game elements, to explore the mental worlds of several. Plot The game will pick up after the conclusion of, with Raz having assisted Sasha Nein and Milla Vodello in rescuing head Psychonaut Truman Zanotto — a mission begun at the end of Psychonauts. Following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz discovers that the organization is not all that it seemed. In Zanotto's absence, the Psychonauts organization had been changed by its second-in-command, and psychic research was directed away from peacekeeping efforts towards more unorthodox studies including.Tim Schafer, director of the Psychonauts series, said that some of the ideas introduced in Psychonauts, such as Raz's family, their history, and the curse that continues to affect them, would be further explored in the sequel. Raz will also come to understand what the term 'girlfriend' means.
Development Background Double Fine's first title as a studio was Psychonauts, released in 2005. The title was highly praised by critics for its characters and writing, but was considered a commercial failure. Psychonauts has since gained a cult following; fans have urged, CEO of Double Fine and principal creative lead on the game, to develop a sequel to the title, and it is often considered by game journalists on lists of games that need sequels.Schafer had expressed interest in working on the Psychonauts franchise again, the company having envisioned larger story arcs for the game's characters over the course of its development. The development of the sequel would require a publisher that was interested in the game, and Double Fine approached publishers with the idea; Schafer said that in these pitches, he pointed out the large number of both legitimate sales through and through the illegitimate means of. After Double Fine's success with the concurrent development and publishing of several smaller games, such as and, Schafer felt more comfortable about embarking on a sequel, knowing that it need not obstruct the creation of any newer properties.
Despite this, the publishers continued to turn down the idea. Some called the concept too creative or too obscure, according to Schafer. For others, with whom Schafer said he had good relations, the deals they offered did not fit with the scale Double Fine had planned for the game.In February 2012, at the time the owner of, made a public offer to fund a sequel to Schafer through. Later that day, a company representative for Double Fine stated that Persson and Schafer were discussing the possibility, without further affirmation. Persson noted that the anticipated costs that Double Fine would need would be an estimated $18 million, far exceeding what was initially expected to fund and cautioned fans to avoid hyping the funding possibility. Persson and Schafer met at the in March 2012; no definitive plans were made for funding a sequel, however. In February 2013, Persson officially stated that he is no longer directly trying to fund the sequel, commenting that he does not 'have the time at the moment to even try to get educated enough to make an 18 million dollar deal', though would be open to the idea at a later time after he left game development; Persson did note other potential investors have stepped forward to help any such effort.
Announcement and fundraising At the 2015, Schafer announced Double Fine's plans to work on Psychonauts 2 using a crowdfunding campaign through. The company sought $3.3 million in funding for the game, which represented approximately one-third of the planned development costs, and would augment money being put in by Double Fine and a third-party investor. Schafer noted that while the amount was the same that they had raised for their Kickstarter, which by the time of its release had significantly overrun its budget, he felt the studio was in a better position to manage the costs and processes necessary to deliver Psychonauts 2 on schedule. Schafer noted that this funding approach — bringing in money from multiple investors instead of from a single publisher — is similar to the approach taken by the movie industry, and further, that the use of crowdfunding can alleviate some of the traditional risks associated with investment, being an effective means of proving public interest in a title.Mere days after the announcement of the Psychonauts 2 campaign, Double Fine announced the development of, a publisher-funded game for the. ^ Nunneley, Stepheny (December 3, 2015). Retrieved December 4, 2015. ^ Philips, Tom (January 12, 2016).
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