Super Mario 3d World Youtube

Super Mario 3D World is a 3D platformer action game for the, released in November 2013. It is a follow-up game of the installment, the fifteenth title in the series, the seventh 3D Mario title overall, and the fifth 3D Mario title on a home console after. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's. The game's plot centers around, and having to rescue the rulers of the, the from.One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the Mario series to incorporate up to four players cooperating with each other to reach the goal.

Work together with your friends or compete for the crown in the first multiplayer 3D Mario game for the Wii U console. In the Super Mario™ 3D World game, players can choose to play as Mario.

Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the GamePad and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.It included integration through collectible that could be used in Miiverse posts, and the functionality that emulates players replaying levels for other players to view; however, the service was terminated on November 7, 2017, meaning that stamps can be collected but not used. Also, the Miiverse posts that appeared on the course select screen and when selecting courses are now gone.The game introduces a smaller set of levels called, which were later reused and expanded into its own standalone title and prequel,.

Captures the Green during the game's intro.On an evening in the, and come to view and enjoy the fireworks outside of, when they discover a slanted along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a, a fairy-like creature of the species.

The Green Sprixie Princess begins to explain that has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the, where the journey mainly takes place.After going through six worlds, the group encounter Bowser in, where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved.

However, the celebration is cut short by Bowser surprisingly returning, capturing all seven Sprixie Princesses in a large bottle, and escaping to: a theme park modeled after the Koopa King.The heroes make their way through this world, and encounter Bowser again in. Here, Bowser makes use of a, turning into, and initiating the final battle.

The group manages to defeat Meowser after climbing the tower, and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.

And all running in.Super Mario 3D World is a linear 3D with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way.

The player clears a level by reaching the at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing. The player can also collect and, which allow the player to unlock certain levels or can be used in Miiverse posts, respectively. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear and completes the entire game when all bonus worlds are complete and all Green Stars and Stamps are collected.Multiplayer. Players' score results at the end of a stage.

This is shown when there are at least two active players after a course has been cleared.For the first time in a 3D Super Mario title the game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad, and Rosalina; additional players can drop in at any time by pressing /, and can drop out by pausing and pressing on the pause menu, similar to New Super Mario Bros. Wii and New Super Mario Bros.

U; in this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in. The multiplayer works similarly to New Super Mario Bros. Wii and New Super Mario Bros. U, in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on.

Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end.

The player that scores the most points for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.In addition to being the default player one controller, the can be used at any point during gameplay (multiplayer or not) to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions, similar to the from Super Mario Galaxy 2 and from. The can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64.

The GamePad can also be used for Off-TV Play at any point.Nintendo NetworkSuper Mario 3D World features Nintendo Network support in the form of Miiverse integration. These features are first enabled on a given save file after progressing a bit into the game. With Miiverse, players could make a post at any point on the World Map or after completing a stage by tapping the 'Post' icon; other players' posts could also be viewed on the World Map by walking up to their Miis and pressing /, or on the top of the stage results screen. Ghost Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players.

Players who receive the data can play through an already cleared course with three Ghost Mii characters. While traveling through a course, the Ghost Mii characters occasionally carry gifts behind them that when caught can contain various items. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button.Returning elementsSuper Mario 3D World plays very similarly to, being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to (with colorful blocks, the, and the Lose a Life theme returning from that game); many elements from return as well, such as and (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic at the end.

Return from the Super Mario Galaxy games, taking the role of the from Super Mario 3D Land. There are also various that the player can find.

There is one in each level and they can be used in posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game. The title screen to, a remastered port of Mario Bros.As part of the celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if save data is present). The game, titled Luigi Bros., is a modified ROM of, but with Luigi as the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen.

As it is a modification of the original NES game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to New Super Luigi U, multiple 8-bit Luigi sprites can be found throughout the game. It has been requested that one or more images be and added to this section. Remove this template once the image(s) has/have been uploaded and applied. Specifics: Chart needs to be restructured to show level representation images.The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected. Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump.

Each world features a set of levels along with, and either or a puzzle-focused series of levels called with playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole will be replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. DevelopmentSuper Mario 3D World was first mentioned during the January 2013 Nintendo Direct alongside, in which it was announced that a new 3D Mario platformer was being developed by the same team behind. It was later properly announced in the June 11, 2013 Nintendo Direct during E3 2013, when its release window was also revealed.Plans for Super Mario 3D World picked up following the release of.

Like with, the developers intended to bridge the gap between 2D and 3D to appease fans of the New Super Mario Bros. Games that did not care for the 3D installments.According to, early in development Peach was planned to reprise her role as damsel-in-distress. However, suggested to the development team that she should instead be a playable character, akin to. Super Mario 3D World ended up being the first, and so far, the only 3D Mario platformer in which Princess Peach is playable and not kidnapped. Similarly, Rosalina was added into the game in response to her rise in popularity among fans.According to game director, the game went through numerous concepts suggested by over one hundred staff members via sticky notes that were extensively playtested, such as the and levels. The was one of the earliest ideas that passed development, with the intention of creating a method of directly attacking enemies and assisting novice players in clearing obstacles. The, on the other hand, was conceived entirely by accident when a staff member inadvertently loaded two identical character models into a test level, which was well-received by the developers and thus hurriedly added into the final game.

Reception Critical receptionSuper Mario 3D World received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to New Super Mario Bros. However, it has been criticized for camera issues and co-op control issues. The game currently has a score of 93 on Metacritic based on 83 reviews and a score of 92.56% on GameRankings based on 54 reviews.Mark Walton, reviewing for GameSpot, called the game an 'exceptional craft' with 'painstaking focus on the minute details that are integral to making it feel special.' He also added that 'every one of the game's levels is a golden nugget of heavenly platforming joy, where ideas are rarely repeated-and if they are, they're given such a twist as to make them feel new again.' Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, 'After 28 years of making marvelous Mario platform games, you'd think Nintendo would run out of ideas. But Super Mario 3D World defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors.' Chris Carter, reviewing for Destructoid, called it one of the greatest Mario games ever made and gave it a 10 out of 10, stating, 'Why is 3D World so good?

Because it's essentially a complete refinement of everything that was great about 3D Land, a game that I happen to think is criminally underrated. 3D World is pretty much a joy ride from start to finish-and that 'start' is as quick as ever.' Adam Cook from God is a Geek scored the game as a 100, saying, 'Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it’s almost unnerving. I’ve fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh.

There’s always a princess, there’s always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special.' ReviewsReviewer, PublicationScoreCommentJose Otero,9.6/10'Super Mario Galaxy 2 successfully iterated on one of the most inventive platformers of the last console generation. Super Mario 3D World takes slightly smaller steps in the grand scheme of the platformer genre, but it fulfills the promise of a multiplayer Mario much better than anything that the Japanese game maker has done before. Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways.'

Mark Walton,9/10'Super Mario 3D World is a game of exceptional craft, of painstaking focus on the minute details that are integral to making it feel special. The pace at which you're thrown from one ingenious concept to the next as perspectives, tempos, and mechanics change would choke a lesser game, but here it's done with a seamlessness that makes such rapid inventiveness look easy. This is a game where every level is a golden nugget of heavenly platforming joy, where ideas are rarely repeated-and if they are, they're given such a twist as to make them feel new again.' Thomas Whitehead,10/10'Super Mario 3D World can be easily summarised — it’s a terrifically enjoyable, tight and impeccably structured experience. It recalls the mascot’s 3D heritage while providing the perfect starting point for those that prefer 2D platforming, catering to an audience of beginners and skilled veterans alike. Nintendo’s also mastered Mario multiplayer for, arguably, the first time; it’s still manic and can be either co-operative or competitive, but there’s also a sense of space that allows determined groups to progress coherently.This is a definitive 3D Mario experience, successfully finding a middle-ground between the iconic Super Mario 64 and Super Mario Galaxy. You may not swing Bowser by his tail or run upside down, but it’s bursting with creativity nonetheless, while delivering on the craft and skill that defines the Tokyo EAD studio.

It’s unmissable.' Danielle Riendeau,90/100'Super Mario 3D World doesn't reinvent the Mario formula.

But it is in every way its own game, with a bright, joyful aesthetic that's supported by inspired level design and a cast that matters. It gets the balance right between nostalgic touches and clever new twists, and never once let me down with a boring boss or too-familiar retread.

In all my years of playing with the Mario gang, I've never been quite so happy to hurl myself into the unknown, and 3D World delivers challenge, surprise and joy in almost every moment.' AggregatorsCompilerPlatform / ScoreMetacriticGameRankings. Staff Main article:The game producer is, and the game direction is done byand Kenta Motokura.

The main characters' voices are done by,. General game production is done by and.Pre-release and unused content Main article:Early concept artwork reveals that Cat characters were going to have five fingers, and that Princess Peach's Cat Suit was going to incorporate her brooch. The levels shown off in the E3 demo also have different world and number placements than the final game. Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product.Glitches Main article: Long Jump glitch. Purchese, Robert (January 23, 2013). Retrieved February 26, 2020. Tito, Greg.

The Escapist. Retrieved February 26, 2020. ^ Edge Staff (July 6, 2015). ' GamesRadar+. Retrieved February 24, 2020.

Alba (June 12, 2013). ' My Nintendo News. Retrieved April 29, 2015. Costabile, Christopher. Nintendo Life. Fifa 11 indir. Retrieved February 28, 2020. Gallaway, Brad (February 19, 2014).

Retrieved April 10, 2017. Retrieved April 10, 2017. GameRankings. Retrieved April 10, 2017. There you go lyrics. Walton, Mark (November 19, 2013).

Retrieved December 21, 2017. Otero, Jose (November 19, 2013). Retrieved December 21, 2017. Carter, Chris (November 19, 2013).

Retrieved December 21, 2017. Cook, Adam (November 19, 2013). God is a Geek. Retrieved January 1, 2018. ^ A+Start (Mar 15, 2019). Retrieved June 6, 2019. ^.

From the official translated name from Super Mario Maker 2. Playable Characters.Non-playable Characters.Worlds.Boss enemies/.Items and objects.Moves.Forms.Enemies.Miscellaneous.Further info.Related activities:.

Sprixie Princesses

The seven Sprixie Princesses from Super Mario 3D World.
SpeciesSprixie
First appearanceSuper Mario 3D World (2013)
Latest appearanceSuper Smash Bros. Ultimate (spirit cameo) (2018)
Latest portrayalZoe Nelson (2013-present)

The Sprixie Princesses are a group of seven characters from Super Mario 3D World. They act as the rulers of the Sprixie Kingdom and the Sprixies, a race of fairies who play a major role in the story. The British English release of Super Mario 3D World Original Soundtrack refers to the green Sprixie Princess as the sole Sprixie Princess and refers to the others as her followers.[1] Due to Yoshiaki Koizumi deciding to make Princess Peach a playable character as opposed to having her reprise her usual damsel-in-distress role as how Koichi Hayashida and Kenta Motokura initially intended it to be, the Sprixie Princesses became the damsels in distress getting captured by Bowser in lieu of Peach.[2]

  • 1History
  • 2Profiles and statistics
  • 3Gallery

History[edit]

Super Mario 3D World[edit]

The green Sprixie Princess explaining her situation to the group.
Bowser kidnaps the green Sprixie Princess.

The green Sprixie Princess first appears when Mario and Luigi find and repair a Clear Pipe. The pipe promptly ejects a large number of items before the princess emerges. The green Sprixie Princess tells the group that the Sprixie Kingdom is in danger, as Bowser had managed to capture the other six princesses and that she had only narrowly escaped his grasp. Moments after she emerges, however, Bowser comes up through the same pipe, leaving her dazed, and captures the green Sprixie Princess in a bottle, and retreats down the pipe. The group quickly follows after Bowser in order to rescue the kingdom, and they soon find that each Sprixie Princess is guarded in one of the first seven worlds' castles. Defeating the boss of the castle will reveal a Warp Box that takes the group to a room containing both the Goal Pole and the imprisoned Sprixie.

Each time a Sprixie Princess is saved, she builds a Clear Pipe to the next world with either a hammer or a wrench (with the exception of the red Sprixie Princess, since she was recaptured after she was saved in World Castle (World 7) and she only helped build a rocket ship). It is possible for the player to skip saving the first and fourth Sprixie Princesses if they take the secret exits found in World 1 and World 4, respectively, although as a result they will be entirely absent during the ending and when Bowser recaptures them.

Bowser recaptures all of the Sprixie Princesses at the end of World Castle (World 7).
Cat Mario poses with the Sprixie Princesses after the defeat of Meowser in World Bowser (World 8).

The group eventually manages to rescue the last of the seven Sprixie Princesses after defeating Bowser in his car for the second time in World Castle (World 7), seemingly the last stage of the game. However, Bowser promptly reappears, stuffs all seven princesses into a larger bottle, and flees to World Bowser (World 8), a Bowser-themed carnival area that serves as the true final world of the main game. Here, Bowser confronts the heroes after transforming into Meowser and is defeated, dropping the Sprixie Princesses in the process. The princesses then use their powers to undo all the harm done to their land before waving goodbye to the heroes as they return to the Mushroom Kingdom via a Clear Pipe.

After the ending credits, the Sprixie Princesses build a rocket ship in World 1 for the player to use in order to travel to the secret bonus worlds in outer space.

Captain Toad: Treasure Tracker[edit]

Since the ending of the Wii U version of Captain Toad: Treasure Tracker uses the same scene as the beginning of Super Mario 3D World, albeit with a new ending, the green Sprixie Princess appears briefly, while the other six Sprixie Princesses appear in the image in her speech bubble.

Mario Tennis: Ultra Smash[edit]

The green Sprixie Princess winning a point in Mario Tennis: Ultra Smash.

Only the green Sprixie Princess appears in her first playable role in Mario Tennis: Ultra Smash, where she is an unlockable character. Like Peach, she is classified as a Technical character, meaning that she has good ball control, but below average power. Green Sprixie Princess is the only unlockable character in Mario Tennis: Ultra Smash to have this classification. Two methods are available to unlock the Green Sprixie Princess: she can be unlocked either upon hitting at least 100 consecutive shots in Mega Ball Rally, or by purchasing her from the rewards menu for 5000 coins. Regardless of the method used, upon unlocking Green Sprixie Princess, her star version (which improves her stats) is unlocked as well. The emblem on her racket is a picture of her head (excluding mouth), and like Boo, Rosalina, and Bowser Jr., she flies to move instead of running.

Super Smash Bros. Ultimate[edit]

The Sprixie Princesses appear as an Advanced-class support spirit in Super Smash Bros. Ultimate. When equipped, the fighter starts the battle with a Fairy Bottle, referencing how the Sprixie Princesses were trapped in bottles in Super Mario 3D World. Their spirit can be summoned using a Wanda and Princess Shokora core.

Profiles and statistics[edit]

Super Smash Bros. Ultimate spirit[edit]

NameImageGameTypeClassEffectHow to obtainSpirit battle
OpponentsBattle conditionsStageSong
Sprixie PrincessesSuper Mario SeriesSupport (1)AdvancedFairy Bottle EquippedSummoned with a Wanda and Princess Shokora coreN/AN/AN/AN/A

Gallery[edit]

Super Mario 3D World[edit]

  • The green Sprixie Princess that resides and is rescued in World 1

  • The yellow Sprixie Princess that resides and is rescued in World 2

  • The blue Sprixie Princess that resides and is rescued in World 3

  • The orange Sprixie Princess that resides and is rescued in World 4

  • The purple Sprixie Princess that resides and is rescued in World 5

  • The cyan Sprixie Princess that resides and is rescued in World 6

  • The red Sprixie Princess that resides and is rescued in World Castle (World 7)

  • Illustration of Bowser kidnapping the Sprixie Princesses

  • The green Sprixie Princess captured in a bottle.

Other games[edit]

  • The green Sprixie Princess in Mario Tennis: Ultra Smash

  • Concept artwork for Captain Toad: Treasure Tracker featuring the green Sprixie Princess

Names in other languages[edit]

LanguageNameMeaning
Japaneseようせい[3]
Yōseihime
Fairy Princess
Spanish (NOA)Princesas hadinasFairy princesses
FrenchPrincesses LibellaPun with 'libellule', which means dragonfly, and some female names finishing by -lla.
DutchSprixie-prinsessenSprixie Princesses
GermanFeenprinzessinFairy Princess
ItalianPrincifateFrom principesse (princesses) and fate (fairies)
PortugueseAnafadaPun of Ana (a common name) and fada (fairy)
RussianФеи-принцессы[4]
Feyi-printsessi
Fairy princesses

Trivia[edit]

  • Bowser's method of capturing the Sprixie Princesses is similar to how Link catches fairies in The Legend of Zelda series.
  • The Sprixie Princesses' color schemes match the color schemes of the worlds they are captured in.
    • The Sprixie Princesses' color schemes also represent the respective colors that collectively compose white light. This is further supported when Bowser combines the Sprixie Princesses' power for himself, which generates a white light.
  • The Green Sprixie Princess is the only playable character in Mario Tennis: Ultra Smash to not be playable in Mario Tennis Aces.

References[edit]

  1. ^A GameFAQs topic that shows the developer's comments for the soundtrack. The comment for the track 'World 1' reads: 'The Sprixie Princess and her followers have been captured by Bowser! But before you get round to rescuing them, you'll want to spend a bit of time exploring the opening World. This laid back tune is just perfect for getting your bearings.'
  2. ^Nintendo thinking on a different frequency with playable Princess Peach
  3. ^https://www.nintendo.co.jp/kids/160601/supermario/index.html
  4. ^[1] Russian language Nintendo of Europe website
Super Mario 3D World
Playable CharactersMario • Luigi • Princess Peach • Toad • Rosalina • Captain Toad
Non-playable CharactersLittle Bird • Mii • Plessie • Rabbit • Sprixie Princesses • Sprixies • Toads
WorldsWorld 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World Castle • World Bowser • World Star • World Mushroom • World Flower • World Crown
Boss enemiesBowser/Meowser • Boom Boom • Pom Pom • Hisstocrat (pink) • Boss Brolder • King Ka-thunk • Prince Bully • Motley Bossblob
Items and objects+ Clock • ? Block • 1-Up Mushroom • Baseball • Beep Block • Big Block • Blue Coin • Brick Block • Board • Bomb • Boomerang Flower • Cannon Box • Cat Wheel • Chain-Link • Checkpoint Flag • Clear Pipe • Clear Pipe Cannon • Cloud Cannon • Cloud Lift • Coin • Coin Block • Coin Box • Coin Ring • Color Panel • Crate • Crystal Block • Dash Panel • Double Cherry • Elevator • Fire Flower • Floating Mine • Goal Pole • Goomba Mask • Green Coin • Green Ring • Green Star • Grumblump • Ice Skate • Invincibility Leaf • Item Storage • Key Coin • Kick Bomb • Light Box • Lucky Bell • Mega ? Block • Mega Mushroom • Multi-Vator • Mushroom Trampoline • Mystery Box • P Panel • P Switch • Piranha Plant • POW Block • Propeller Box • Propeller Platform • Red-Blue Panel • Red Coin • Red Ring • Rock Block • Rotating Panel • Snowball • Spike Block • Springboard • Stamp • Super Star • Super Bell • Super Leaf • Super Mushroom • Switch Block • Switch Panel • Switchboard • Touch Screen Platform • Tree • Warp Box • Warp Pipe
MovesCrawl • Crouch • Crouch Jump • Dash • Ground Pound • Ground Pound Jump • Long Jump • Jump • Roll • Shell dash • Side Somersault • Slide • Spin Jump • Wall Jump
FormsSmall Mario • Super Mario • Fire Mario • Cat Mario (Lucky Cat Mario) • Double Mario • Tanooki Mario • Boomerang Mario • Mega Mario • Invincible Mario • White Tanooki Mario
EnemiesAnt Trooper • Baddie Box • Banzai Bill • Banzai Bill Cannon • Beach Koopa • Biddybud • Big Boo • Big Ant Trooper • Big Galoomba • Bill Blaster • Blockstepper • Blooper • Blurker • Bob-omb • Boo • Boomerang Bro • Brolder • Bullet Bill • Bully • Cannon • Cannonball • Cat Banzai Bill • Cat Bullet Bill • Cat Goomba • Chargin' Chuck • Charvaargh • Cheep Cheep • Coin Coffer • Conkdor • Fire Bar • Fire Bro • Fire Piranha Plant • Fizzlit • Flopter • Fuzzler • Fuzzy • Fuzzy Horde • Galoomba • Goomba • Goomba Tower • Hammer Bro • Hop-Chops • Horned Ant Trooper • Ka-thunk • Koopa Troopa • Lava Bubble • Madpole • Magikoopa • Mega Piranha Plant • Mini Goomba • Octoomba • Para-Biddybud • Parabones • Peepa • Piranha Creeper • Piranha Plant • Porcupuffer • Rammerhead • Ring Burner • Skipsqueak • Snow Pokey • Spike • Spike Bar • Spiny • Spiny Skipsqueak • Splorch • Splounder • Stingby • Thwomp • Ty-foo • Walleye
MiscellaneousCaptain Toad's Adventures • Mystery House • Luigi Bros. • Sprixie House • Lucky House
Further infoGlitches • Original Soundtrack • Pre-release and unused content • Playable characters' statistics • Staff • Stamps
Related Play Nintendo activities:
Can’t-miss gamesWhat does THAT thing do?
[Edit]
Mario Tennis: Ultra Smash
Playable charactersDefaultMario • Luigi • Toad • Princess Peach • Princess Daisy • Rosalina • Bowser • Wario • Waluigi • Yoshi • Boo • Donkey Kong
UnlockableToadette • Bowser Jr. • Dry Bowser • Sprixie Princess
Non-Playable CharactersLakitu • Toads • Goomba • Shy Guy • Koopa Troopa • Koopa Paratroopa • Magikoopa • Spike
CourtsHard Court • Clay Court • Grass Court • Carpet Court • Mushroom Court • Sand Court • Ice Court • Rebound Court • Morph Court
OtherChance Shot • Gallery • Mega Mushroom • Staff
Retrieved from 'https://www.mariowiki.com/index.php?title=Sprixie_Princesses&oldid=2846132'