Yakuza 4 Cheats
Chapter 4: The Promise After Kido leaves, run over to Elise to check up on Lily. You'll receive another 100,000 yen in discretionary funds to further improve Lily's looks, so dress her up as you see fit.
Get the latest Yakuza 4 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). CheatCodes.com has all you need to win every game you play! Use the above links or scroll down see all to the PlayStation 3 cheats we have available for Yakuza 4. As with all PlayStation 3 games, completing all other Trophies in Yakuza 4 gets you a Platinum Trophy. Here, it is the. Platinum Trophy Trophy.
Do a lap around the club's floor to get an idea of what the clients are looking for, then head back to the dressing room. The Mermaid Dress is particularly flattering, as Lily works well with conservative fashions. You have three attempts in which to get her a few clients.Once that's over with, leave the club via the back room.
Your next stop is Marimba, the bar in the Champion District. Inspect the items on the club's owner's desk four times before you leave.Return to Sky Finance, and Akiyama will automatically head to the roof. As instructed, take a photo of the girl across the street to achieve your first Revelation. Push the three buttons in sequence during the ensuing action scene, then pick 'The way he was leaping and bouncing was amazing' to learn the Essence of Triple Strike.After you check on Lily, head back out onto Tenkaichi Street and go south to speak with the two high school girls. As they say, go north to Theater Square in pursuit of Midorikawa, where you'll end up fighting six yakuza. The new Essence of Triple Strike ability is amazing in this fight, and using it as often as possible will end the battle in no time.You need to go to the Theater Underground, but your most obvious way down there, the tunnel underneath the Kamuro Theater, is blocked. Speak to some bums near the escalators, then go to the north side of the Millennium Tower and use the blue door there to reach the Millennium Tower Underground.
Turn west and take out the five yakuza in the Theater Underground's electrical substation, then kick down the Destructible Door between you and the stairs. With your new homeless buddy Sukegawa by your side, take out everyone you see.While you're down here, you'll encounter the Professor, who's working on a weird gadget on Theater Underground B1. You can come back in later chapters to invest in his project, which is a homemade fighting simulator.
If you invest a total of 700,000 yen to complete the IF7-R, you can use it to fight past bosses and upgrade your characters.
Chapter 4: Chain of Betrayals Fill up your inventory with healing items, and when you're ready to go, use the bathroom in West Park to reach the Kamurocho Hills. The random encounter rate on the street is hilariously high in this chapter, so you may want to stop at Kanrai before you go just to fill up on health.In the first area, the guy you really have to watch out for is the fat bastard in the blue jacket.
Once he starts swinging his sledgehammer, nothing can stop it. Stay near your entry point so the guy with the pistol in the distance doesn't decide to get involved, and use hit-and-run tactics to knock out the small fry. Drop kicks followed by pursuit moves work well to finish off the guy with the hammer, and afterwards, you can eliminate the gunman one on one.
There's a Toughness ZZ on the west end of the lot.In the lobby afterward, there's another Toughness ZZ on the floor near the door, and the guy to watch is the baton-wielder in the loud jacket. The mannequins in the windows only last for two hits, but do a startling amount of damage and swing in a wide arc.At the base of the escalators, grab a Toughness Emperor from the far side of the room. The punch-happy fat guys who gave Tanimura such a hard time in 3-2 are back for more. Take them out, being careful to avoid letting the big guy go into his punch combo on you while you're distracted, and destroy the barricade at the base of the escalator.In the storefront on the second floor, use the cheap mannequins to take out the small fry, then settle the score with the baton-wielder from a couple of fights ago. He's just as annoying now.Take out the gunman at the end of the exterior balcony, then grab his pistol and take it with you into the clothing store on the third floor.
Use the pistol to dispose of the shotgun-wielding thug's buddies, then take him out. His biggest move is an evasion roll that ends with him putting a shell into the back of your head, so weave in and around the display cases for cover, and don't mash your attack buttons. Just hit him twice, then roll away to avoid the counter. Use the shotgun to deal with the two guys on the balcony, then destroy the barricade at the end of the hall. Take the Toughness Emperor in the elevator lobby, then dispose of the shotgun-wielder in the next pack of thugs before you do much of anything else. His shotgun trivializes the next two packs of yakuza, who file in out of the elevators the moment somebody in the last pack gets KOed; without it, he'll happily drop shells into you, because apparently friendly fire is turned off.Take the elevator up when everyone else is taken care of.
This floor is under construction, which means there are improvised weapons all over the place. You need to work your way east, using the office to the north to circumvent the barricades.In the darkened room at the end of the floor, take out the pistol-wielding yakuza behind you first, then use crowd-control tactics to murder the rest of the people in the room. The key to the emergency exit is on the body of one of the yakuza you just KOed.When you get outside, it's time for a showdown with the four mini-bosses you've faced so far: the guy with the sledgehammer, the shotgun-wielder, the annoying guy with the baton, and a particularly dangerous kickboxer who you probably just knocked out without trying in the darkened room.
Go after the shotgun-wielder first, naturally, using the cone connectors in the corners of the room to keep multiple enemies at bay simultaneously. The kickboxer will probably be the last guy standing, and he fights a lot like the guy from the end of Tanimura's chapter.When the last boss goes down, use the stairs to reach the roof.